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Old Sep 10, 2007, 10:43 PM // 22:43   #21
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Default This is more along the lines I was thinking.

Quote:
Originally Posted by Leaderfreak
Why not have green runes that drop from bosses at the end of dungeons(but r pretty rare) that give you +4 in a attribute(it would b random dpending on the boss, such a necro boss that drops a green rune that gives you +4 to an attabruite with -75 health, its not high because of low drop rate and/or its green. i rly hope
This is more along the lines I was thinking, But non-stackable, or a stackable rune of +1 with no life loss.They would have to be runes in order to maintain some assemblance of balance. I don't need to be a god out on a stroll but a little extra specialization would be cool, especially for those of us with multiple armor sets. I'm not looking to add in some overpowered items just a lil stronger, specialized builds to what already exists. But the rarity of the drop would be 1/10 of what the green item for a boss drops, and random to the class(this would help prevent the farming of them).

And to the post about "well there are super consumables in gw:en", not everyone owns gw:en.........and they are consumable.......
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Old Sep 11, 2007, 04:44 AM // 04:44   #22
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Quote:
Originally Posted by Holly Herro
Wouldn't be a 55, get rid of the cesta. It would be a 20hp monk.
I'm sorry, what?
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Old Sep 11, 2007, 05:45 AM // 05:45   #23
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Just 2 things:
- Balance. Think about it before you post.
- People need to figure that greens are not better then golds.

And yeah, /unsigned if you haven't figured out.
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Old Sep 11, 2007, 06:00 AM // 06:00   #24
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would be a good idea as long as its pve only
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